Dynamaxing after a successful Nasty Plot is often a good idea but be wary of your opponent having switch-ins to Pokemon that resist it. Nasty Plot can also offset the Special Attack drop from Overheat. It also makes for an incredibly powerful Overheat. Nasty Plot turns Heat Rotom into a powerful offensive threat, making Thunderbolt a powerful move against any Pokemon that isn't immune to it. It gives Heat Rotom quick burst damage on anything that doesn't resist it, and can knock out Pokemon who are weak to Fire. Overheat is Heat Rotom's secondary STAB move. While it does not particularly like going up against Water-types, having Thunderbolt on Heat Rotom gives it coverage against them. Thunderbolt is Heat Rotom's most reliable STAB move. It can easily check both Venusaur and Charizard, and can also potentially knock out Groudon after a Nasty Plot, while being able to withstand an unboosted Max Rockfall in Dynamax. This Heat Rotom build is meant to improve a team's matchup against Sun teams. Use instead of Discharge if you value power more than paralysis. Other Viable Moves ThunderboltĪ more powerful STAB move. Use Volt Switch for utility while Overheat and Dark Pulse are there for coverage. HP 157 / Def 127 / Sp.Atk 172 / Sp.Def 128 / Spd 106Ī tankier build that focuse on trying to get paralysis using Discharge. Other Viable Moves Dark PulseĪ good coverage move against Ghost and Psychic-type Pokemon. Trick is there to Choice Scarf lock your opponent. This is a build that aims to capitalize on Heat Rotom's high special attack stat with a strong STAB moves like Thunderbolt and Overheat as well as a strong utility move in Volt Switch. It's a tradeoff for when you value Paralysis odds over power. Other Viable Moves Trickįorce a Support Pokemon or a Physical Attacker to hold the Choice Specs to limit their usefulness.Īn alternate option for Thunderbolt. Along with the ability to get STAB on Fire and Electric-type Moves, it also has sufficient defensive capability to handle attacks with neutral damage, making it a capable counter to everpresent foes like Mimikyu, Ferrothorn and Aegislash. With Heat Rotom's high Base Special Attack, it's also possible to arm it with Choice Specs and turn it into a mean Special attacker. For those who are willing to make the tradeoff of chance of Paralysis for more power. Other Viable Moves ThunderboltĪn alternate choice for Discharge. Taking threats such as Mimikyu and Galarian Darmanitan into account, this build runs Bold Nature, with EVs in HP and Defense, but it's also possible to go for a Calm Nature with EVs in HP and Special Defense if you're worried about Special attackers more than Physical attackers. This allows it to switch in on physical heavy hitters like Mimikyu, and then if things turn bad, it can switch out with Volt Switch to further improve the team's position. This is a build which takes advantage of Rotom's high Base HP and Defense to make it a potent physical defender. What are Natures? Singles Movesets for Heat Rotom Physical Defender Moveset & Best Build
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